How granular is the per-agent ability ESP customisation?
Geschlossener Thread Redaktionelles BeispielThe world section advertises character-specific customisation for abilities, which implies you can configure this per agent instead of getting one generic "ability" label for everything.
That's the interesting part to me, because a Cypher trip and a Raze satchel are completely different problems and deserve different treatment. But the docs never say which agents are covered or how deep the per-character settings go.
Is it a real per-agent list or just a handful of supported characters with everything else falling back to default?
Kommentare: How granular is the per-agent ability ESP customisation? 5
Antworten sind geschlossenRealistically it'll be the ability objects the devs bothered to map. Anything new probably falls back or does nothing until it's added.
Which is why I'm asking. If half the roster is unsupported then the feature is much less interesting than it reads.
Also worth remembering traps are a separate section from abilities. Trip wires and alarms probably live under trap ESP, not ability ESP, so don't judge the ability list by whether Cypher stuff shows up.
That's a good catch actually, I was lumping them together.
Someone needs to actually confirm the list rather than everyone assuming. Nobody in here has.