Does visible check respect smokes and Sage wall, or only hard geometry?
Hilo cerrado Ejemplo editorialThere's a visible check toggle and the whole point of it is that you only get assistance on targets you can actually see. What I can't find anywhere is what the check treats as blocking.
Walls and boxes, obviously. But smoke is not geometry, it's an entity. Same with Sage wall, same with a Cypher cage. If the check only raycasts against level geometry then standing in a smoke is basically free real estate for the aimbot and that changes how I'd set FOV.
Anyone know how broad the check is?
comentarios: Does visible check respect smokes and Sage wall, or only hard geometry? 5
Las respuestas están cerradasRealistically smoke is the hard case. Most visibility checks are built around geometry, and smokes are usually a separate system entirely.
That's my worry. A check that ignores smoke is worse than no check in some spots because it lies to you.
"Lies to you" is dramatic. It still filters the guy behind the actual wall. It just doesn't filter the guy behind the grey blob.
Both of you are describing behaviour nobody has documented. Worth just running it in a custom with a friend in a smoke and seeing what happens.
Custom with a friend it is. Will report back if the check does anything weird around cage.