Speed, smoothness and stickiness — how do these three actually interact?

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@crosshair_cope

Genuine question because the menu gives me three sliders that all sound like they do the same job. Smoothness, speed, stickiness. If I turn smoothness down, is that the same as turning speed up? And is stickiness just a slower version of the same thing or does it behave differently once the target moves?

Trying to figure out an order of operations here instead of dragging all three around randomly and calling it tuning.

Guide du FOV et du lissage

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commentaires: Speed, smoothness and stickiness — how do these three actually interact? 5

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@vandal_van_dyke

Smoothness reads like how gradual the pull is, speed reads like how fast the pull travels. Those are probably not the same axis even if they feel similar on a small FOV. Stickiness sounds more like target retention after the initial pick.

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@crosshair_cope

Ok so if speed is travel rate and stickiness is retention, then stickiness is the one that matters when someone strafes. That's the distinction I was missing.

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@tenz_adjacent

Docs don't spell out the interaction between speed and smoothness at all, so anyone telling you the exact math is guessing. Set one, leave the other alone, see what changes. Changing both at once tells you nothing.

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@kv_quiet

Stickiness too high is the one that would annoy me. You'd be glued to whoever got picked first instead of whoever is actually more killable.

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@crosshair_cope

Fair. Also fair point on changing one at a time, I was definitely about to do the opposite.

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